Privacy Policy
The short version: if you sign in with Google Play Games, we save your progress (coins, unlocked items, settings and stats) online so you can carry on from any phone. The leaderboard shows your chosen name, best distance, country flag and slime. Purchases are handled by Google Play; we never see your card details. The free game shows ads, and ad partners may use your device's advertising ID. You can limit or reset this in your phone's settings. We don't sell your data.
This Privacy Policy explains how Slimy Studio ("we", "us", "our") collects, uses and shares information when you play Slime Climb (the "Game"). Slimy Studio is an independent game developer based in New South Wales, Australia. We handle personal information in line with the Australian Privacy Principles in the Privacy Act 1988 (Cth), and we aim to meet the expectations of privacy laws elsewhere, including the GDPR.
Some features below, such as ads and real-money purchases, may arrive in an update after launch. This policy covers them so you know what to expect.
1. Your game progress
The Game keeps your progress on your phone: best distance, falls and other stats, coins, items you've bought or unlocked (slimes, goo shots, extras) and which ones you're using, and settings (sound, music, show stats, tilt calibration).
Cloud save. If you sign in with Google Play Games, a copy of that progress is also saved online, linked to your Play Games player. When you sign in on a new or reset phone, your progress is restored. If you play without signing in, progress stays only on that phone and is lost if you uninstall the Game or clear its data.
The Game reads your phone's motion sensor so you can steer by tilting. This happens on your device only; motion readings are never stored or sent anywhere.
2. Your account and the leaderboard
Online features are powered by Unity Gaming Services (Unity Technologies), and sign-in uses Google Play Games Services (Google LLC).
| Information | Why we use it |
|---|---|
| A random player ID | Created by Unity the first time you open the Game, so your progress, purchases and scores belong to you. |
| Google Play Games identity | If you sign in, Google confirms your Play Games player identity to Unity. It is used to link your player to your Google account so your cloud save and purchases follow you to other phones. We do not receive your Google password, and we do not use your email address. |
| Leaderboard name | The name you choose (3–12 letters, numbers or underscores). Shown publicly to other players and checked for offensive words. |
| Best distance | Your score, shown publicly on the leaderboard. |
| Country code | A two-letter code from your phone's region setting (e.g. "AU"), used to show a flag next to your name. This is not your location; the Game never uses GPS or location services. |
| Selected slime | Shown as your picture on the leaderboard. |
| Run timing | Start and end times of each run, recorded by the server to check that scores are possible and to stop cheating. |
| Technical data | Like any online service, Unity and Google receive basic connection data such as IP address, device model and operating system in order to deliver the service and keep it secure. |
Only players who sign in with Google Play Games can post scores or use cloud save. You can play without signing in.
3. Purchases
You can buy extra coins with real money. Purchases are made through Google Play (or the Apple App Store on iPhone, if released there). Payment is handled entirely by Google or Apple: we never see or store your card or bank details.
When you buy something, we receive purchase information from the store: what was bought, the order number, the date, the price and currency, and whether it's valid or refunded. We use this to deliver your coins, restore purchases to your account on other phones, prevent fraud, and keep records we're required to keep for tax and accounting.
4. Advertising
The Game is free and is supported by ads, for example a video you can choose to watch for bonus coins, or an ad between runs. Ads are shown by third-party ad networks. To show ads, measure how they perform and prevent ad fraud, these networks may collect:
- your device's advertising ID (Google Advertising ID on Android, or IDFA on iPhone if you allow tracking)
- IP address, which can indicate your approximate region
- device information such as model, operating system, language and screen size
- how you interact with ads (views, taps, rewards earned)
Your choices:
- Where the law requires it (for example in the UK, EU and Switzerland), the Game will ask for your consent before showing personalised ads. You can change your choice later in the Game's Settings.
- On Android, you can reset or delete your advertising ID in Settings → Privacy → Ads. On iPhone, apps must ask before tracking, and you can say no.
- If you don't consent to personalised ads, you may still see ads, but they won't be based on your activity in other apps.
Each ad network handles the data it collects under its own privacy policy. We'll list the ad networks we use in this section once ads go live.
5. What we don't collect
- No precise (GPS) location
- No contacts, photos, files, camera or microphone access
- No payment card or bank details
- We don't sell your personal information
6. Who we share information with
- Other players: your leaderboard name, best distance, flag and slime.
- Service providers who run the Game for us: Unity Technologies for accounts, cloud save, the leaderboard and server checks (Unity privacy policy), and Google for sign-in and purchases (Google privacy policy).
- Ad networks, as described in section 4.
- Authorities, if the law requires it, or to protect players or the Game from fraud.
These providers may store and process data outside Australia, including in the United States and Europe.
7. How long we keep it
- Cloud save, player and leaderboard data: until you ask us to delete it, or until we close the Game's online features.
- Purchase records: as long as needed to provide your coins and restore purchases, and for as long as tax and accounting laws require (in Australia, generally 5 years), even if you delete your account.
- Data on your phone: until you uninstall the Game or clear its data.
8. Your choices and rights
- Play without signing in: nothing is saved online and nothing about you appears on the leaderboard.
- Change your name at any time from the leaderboard or Settings in the Game.
- Access, correct or delete your data: email hello@slimystudio.com with your leaderboard name, and we'll respond within 30 days. Deleting your account permanently removes your cloud save, coins, purchased items and leaderboard entry, and it can't be undone. Purchased coins are not refunded when you delete your account.
- Ads: see section 4.
- Complaints: contact us first. In Australia you can also contact the Office of the Australian Information Commissioner (oaic.gov.au). In the UK or EU you can contact your local data protection authority.
9. Children
Slime Climb is not directed at children under 13, and we don't knowingly collect personal information from them. If you believe a child under 13 has signed in, made a purchase or posted to the leaderboard, email us and we'll delete their data.
10. Security
Information sent between the Game and Unity, Google and ad networks is encrypted in transit (HTTPS/TLS). Purchases are verified with the app store before coins are added, and scores are checked on the server rather than trusted from the device. No system is perfectly secure, but we keep what we collect to a minimum.
11. Changes to this policy
If we change how the Game uses information, we'll update this page and the "Last updated" date. For significant changes, we'll also let you know in the Game.
12. Contact
Slimy Studio · New South Wales, Australia
hello@slimystudio.com